Hideo Kojima, Metal Gear Solid creator and director, has revealed some very interesting news regarding a certain feature integrated in the eagerly awaited open-world stealth title Metal Gear Solid V: The Phantom Pain.
During a recent episode of Kojima Station, the Japanese developer explained that people must recruit multilingual soldiers into Mother Base in order for them to work as translators for Big Boss’ Diamond Dogs organisation.
“Not only will you not understand soldiers speaking a foreign language if you don’t have an interpreter at Mother Base who speaks their language, you won’t be able to interrogate them either,” JunkerHQNet translated on Twitter.
A Twitter user, Nick Cramer, responded to JunkerHQNet by tweeting that at least the player wouldn’t need to recruit a Russian translator due to Big Boss’ ability to speak the language fluently, but it seems that’s no longer the case in The Phantom Pain.
“Kojima also said that while Snake used to be multilingual, the accident has affected that part of his brain,” reads JunkerHQNet’s reply to Cramer.
Kojima Station is where the Metal Gear Solid creator has revealed most of the information on The Phantom Pain’s gameplay, including the restrictions placed on free roaming when a main mission commences, how the wildlife works in the title’s open-world setting and, of course, Easter eggs once again returning.
Earlier this week, Hideo Kojima was presented with an inaugural Bradford UNESCO City of Film Award for Cinematography in Videogames during the Bradford Animation Festival, and he said he was “delighted” to receive the honour.
Running on Kojima Productions’ Fox Engine, Metal Gear Solid V: The Phantom Pain is rumoured to launch in Q1 of 2015 for PlayStation 3, Xbox 360, PlayStation 4, Xbox One and PC.