Xbox One improved eSRAM control overal performance update

A recent Xbox One SDK update, which was released for game developers earlier this month (December 12th, to be exact), has been reported – by Dying Light developer Techland’s Maciej Binkowski to Gaming Bolt – to significantly improve the overall performance of Microsoft’s current-generation console.

Binkowski, the lead game designer on Dying Light, stated that in addition to the advantages of the Xbox One’s update, the most prominent one is the improved control over the system’s eSRAM (embedded static random-access memory – as opposed to eDRAM, embedded dynamic random-access memory). 

He stated the following regarding the matter:

We (at Techland) were using the latest version just prior to the new release that came out on December 12th. In terms of advantages, the main thing is just how much the ESRAM control has improved.”

Read more on the Xbox One update and its improved performance after the break.


 

Xbox One Update Improves eSRAM Control, Performance

Dying Light Xbox One Techland Improved eSRAM update

Without getting too much into the technical side of things, the recent update’s API gives Xbox One game developers more control over the system’s eSRAM. In turn, improved eSRAM control allows developers to do, utilize, or implement various features that were previously not possible due to the difficulty associated with accessing the Xbox One’s eSRAM.

Binkowski explains it in the quote seen below:

The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools allowed us to really improve performance and tweak ESRAM usage.”

In related news, Techland has recently revealed that Dying Light will run at at least 30 frames per second at a resolution of 1080p. The game is set to release on January 27th, 2015 for the PlayStation 4, Xbox One, and PC. 

Dying Light was previously going to release for the PlayStation 3 and Xbox 360 as well, however those versions were recently announced as being cancelled, presumably due to their inability to adequately handle the game’s visuals.


 

What are your thoughts on Binkowski’s statements regarding the Xbox One’s improved eSRAM control and general performance? Do you feel that Dying Light and future games will run better (or at higher resolutions) due to its recent update? Why or why not?

Let us know in the comments section below! As always, stay tuned to Gamer Headlines for the latest in video game and technology news.