It’s very apparent that virtual reality is on its way. With gaming companies like Sony and Microsoft working on VR headsets themselves for their respective gaming consoles, Oculus adding new innovative feature to their VR headset, and even Samsung creating a make-shift headset that can turn your phone into a VR screen, there is no denying that soon VR will be commonplace.

Avegant has been working on a VR headset themselves and have stated that it is set for release later this year. Although the Avegant headset is a little different from the ones that we have seen.

The Avegant Glyph is a morph of a VR headset and headphones (and can be used as such). Another difference between this one and most other headsets is that it does not utilize the same technology that other companies have utilized with their headsets. Instead of using the magnified screen technology that has been used by its competitors, Avegant decided to use technology that has been available for quite a long time.

Avegant decided to use virtual retinal display technology rather that the aforementioned method. Through this method the image isn’t projected on a screen for your eyes to see, instead the image is projected directly into your eyes.

A better understanding for this technology can be found in the video below:



Originally the glyph was set for a release in 2014, but as most products of this type it was pushed for a later release. Now, Avegant promises for a release later this year and will be showcasing their current iterations at this years CES.

Just like the Oculus Rift, this VR headset made its funding primarily through Kickstater, and it’s backers have been given all the different prototypes that Avegant has gone through to test. Across all prototypes, the technology stays virtually the same. Changes in the design of the headset is what is most apparent, and below are imagines of the glyph in its different stages:




As you can see. Glyph keeps on getting slender and sleeker with every stage, and its last stage even includes advancements in the audio capabilities of the Glyph.

Glyph is definitely a nice entry into the virtual reality war, and unlike the Oculus Rift, Playstation Morpheus, and Xbox Project Neo, this headset is more focused on capturing the interest of mobile users (which is pretty much everyone at this point).

The price for Glyph ($599) is easily going to be the main factor going against this headset, but hopefully future advancements in Glyph will help bring the price down and make it more suitable for competition within the VR market.