In the most recent Major Nelson Podcast, Ubisoft developer Alex Hutchinson and creative director on Far Cry 4 talked about the difference between the many versions of Far Cry 4.
To start, Hutchinson explained that the team working on Far Cry 4 wanted the game to play the same on all platforms, but, at the same time, said that they wanted to show off the beauty of Far Cry 4 on PC, Xbox One, and PS4.
“We want the gameplay experience to be the same on all platforms so we’re leaning on technical differences. Everything you see, whether it’s the fur on the animals, the grass on the ground or the leaves on the trees. All these things are bumped up a huge amount in the next gen version,” Hutchinson went on to explain.
He also explained that Far Cry 4, unlike most Ubisoft games, Assassin’s Creed, for example, is primarily developed on PC. But, the team working on Far Cry 4 managed to get the game running at ultra high quality almost immediately.
“We develop on PC primarily, which is actually unusual. With Assassin’s Creed, we develop on console, so we start at that and we push the boundary of the console as hard as we can,” he then added “But because we develop on PC, you’ve never really seen on console the ultra-high PC version before.”
Hutchinson then went on to further elaborate that “…even out of the box, even day one, we just stuck the code on the new consoles and we were able to dial it all the way up. So as a console player you’re already getting by far the best version we can ship.”
Far Cry 4 was first revealed last month, and we got a more in depth look at the game last week at E3. Far Cry 4 releases November 18th, 2014 on Xbox One, PS4, Xbox 360, PS3, and PC.
So, what do you think about Far Cry 4? Does the news that PS4 and Xbox One will run the game at Ultra High settings surprise you? Leave your thoughts below! And remember, stay tuned to Gamer Headlines for all of your Far Cry 4 and gaming news!




