Masahiro Sakurai, the creator and director of the beloved Super Smash Bros. franchise, has opened up on Twitter in regards to the upcoming Wii U iteration of Super Smash Bros., which releases next month on November 21st.
Today, on his official Twitter account, Sakurai shared a few details related to returning rules, modes, and options that will be present in Super Smash Bros. Wii U, some of which were absent in the recently released 3DS version of the game.
Read what Sakurai had to say about Super Smash Bros. Wii U after the break.
Sakurai Talks Super Smash Bros. Wii U
The following images and quotes regarding Super Smash Bros. for Nintendo Wii U were taken from Masahiro Sakurai’s official Japanese Twitter account (link found in “Source” at the end of the article), and subsequently translated using Google Translate:
Rules – Settings Menu:
Sakurai:
“Pic of the day. Here’s the settings menu for Rules. Comical pictures appear on the left when you go through the options, so I’ll briefly introduce them.”
Additional Customizable Rules Menu:
Sakurai:
“In the Wii U version, you can customize additional rules from the beginning of the game. Here are the pictures displayed for Stock Time Limit, Team Attack, Pause Function, SD Penalty, Damage Display, and Score Display. You can almost hear Fox’s cry in the picture displayed for SD Penalty settings.”
Super Smash Bros. for Wii U Modes – Picture Menu:
Sakurai:
“Going clockwise from the top-left corner, here are the pictures that appear for Rules, Time Limit, Custom Fighters, Stage Choice, Damage Ratio, and Handicap.”
What are your thoughts on what Sakurai shared about Super Smash Bros. Wii U? Are you excited for the game? Do you already have it for Nintendo 3DS? If so, are you double-dipping do get its console big brother? Why or why not?
Let us know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.
Source: Masahiro Sakurai’s official Japanese Twitter
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