Driveclub Review
Driveclub, the game that touted bespoke racing with the cars that are modelled so closely to their real life counterparts. A game that centered itself around a new type…
Driveclub, the game that touted bespoke racing with the cars that are modelled so closely to their real life counterparts. A game that centered itself around a new type of play style that could be enjoyed with a group of friends with no vehicular aftermarket advantages. Yet Driveclub still, weeks after release fails to deliver exactly what was promised with so many fans asking “where’s the PSplus Version”.

Driveclub is still a decent game though, and anyone who may think otherwise is sorely mistaken. Driveclub’s single player tour requires you to complete event after event. In each event you will be able to earn an amount of scores by completing various challenges. These challenges range from perfecting a section of the track to beating a specific lap time. Each challenge is fun to pursue and I often found myself replaying the same track in order to achieve that extra star.
Events also range from your standard race to sprints and more annoyingly, drift events. These drift events are extremely frustrating due to the handling of the in game vehicles, but we shall get onto that later. Each event you complete will attain you a score and the score, which accumulates through the course of the game. This score is also what your driver ranking is based upon as well as your club ranking.

Sadly, those of you who have purchased the game or upgraded the PSplus version like myself have surely encountered what the rest of the Driveclub community has been in uproar about. That is namely poor server connection and lack of connectivity to the online portions of the game. This has headlined various websites as it seems the developers weren’t truly ready to release it game, even after a year’s delay.
Still the game is hit and miss when it comes to online, the few sessions I have managed to play online were good, but the intermittent connection causes more problems than you might think as it does somewhat affect the single player experience. There are 50 cars in the game that are modelled beautifully, each car is unlocked at a specific rank. There are two separate ranks, though as mentioned above yourself and your club has a rank and some of the cars you may wish to try out during your single player tour can only be unlocked if your club rank (that requires a server connection to establish) is high enough.

Car handling in this game also poses a problem as car stats don’t truly reflect the way they will handle. Perfecting a corner is tough as for one apex a simple dab on the brakes will suffice yet another may
Driveclub does some things correctly despite its lack of content. The game looks stunning, reflections upon the road look gorgeous along with the cars themselves. A fantastic looking game overall. The tracks are clearly made with the utmost detail.
Driveclub also works well as a racing game, when things work they work it is just a damn shame that the car handling and servers weren’t fine tuned and stress tested before release. Driveclub just feels incomplete and has been a huge sore for many gamers who wished to play the game in its full glory.
THE VERDICT
Driveclub should have ticked all the boxes but with a lack of usable content on release along with a delayed PSplus version it becomes one of the most criticized games of all time.
THE HIGHS
- Stunning Visuals
- Fantastic Tracks
- Good U.I
THE LOWS
- Uneven Handling
- Unusable Content
- Unreasonable Server Downtime



