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Microsoft to Showcase DirectX 12 at GDC 2014

by GH Staff
Microsoft to Showcase DirectX 12 at GDC 2014

Microsoft has revealed that it will be discussing the latest version of DirectX at this year’s Game Developers Conference. As stated on GDC 2014’s schedule, Microsoft will be giving a presentation on DirectX 12 on March 20 – Thursday – from 10am to 11am, entitled “DirectX: Evolving Microsoft’s Graphics Platform“. The presentation itself will be given by Microsoft’s development manager for graphics Anju Gosalia, who has spent most of his time at Microsoft working on DirectX APIs.

The presentation’s description on GDC 2014’a schedule reads: “For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.

Come learn our plans to deliver,” the description adds.

As reported by CVG, Microsoft will also be hosting a second DirectX-focused presentation later the same day, from 4pm to 5pm. Principal Development Lead Max for Direct3D and DXGI McMullen will be leading the presentation, and invites attendees to “come learn how future changes to Direct3D will enable next generation games to run faster than ever before.” His presentation, titled “DirectX: Direct3D Futures“, will discuss the future improvements in Direct3D, which will in turn allow for developers to have a higher level of control over the hardware they use, and will also reduce “CPU rendering overhead across a broad ecosystem of hardware.

Both presentations will take place in Room 2002, in the West Hall. GDC 2014 will be taking place the Moscone Convention Center in San Francisco, from March 17 to March 21.

Sources: GDC 2014 Session Scheduler; “DirectX: Evolving Microsoft’s Graphics Platform” / “DirectX: Direct3D Futures“.