The Walking Dead: Streets of Survival, a tactical brawler from developer Trailmark Games, is available now on Xbox Series X|S and PC for $19.99. The release is based on AMC’s The Walking Dead and includes Xbox Play Anywhere support with shared saves across both platforms.
The game’s “All Out War” storyline follows the conflict with the Saviors, and it continues a long line of Walking Dead video game adaptations that stretches back to Telltale’s episodic series.
Three survivors, three weapons
Rick Grimes fights with his magnum, which turns every fight into a long-range ammo-management problem. Michonne closes in with her katana and rewards players who stay inside the danger, while Daryl Dixon thins threats from a distance with his crossbow before moving in, which makes him the most positional of the three. Negan is an unlockable character whose weapon Lucille can also be unlocked. Each survivor has a signature weapon, a separate set of animations, and their own skill tree to invest in each level, and the same encounter calls for a different strategy depending on which survivor is selected.
Walkers apply pressure, Saviors oppose
The game blends exploration and resource management with arcade-inspired brawler combat. Walkers overwhelm through volume and punish anyone who stands still. Saviors block, fire from a distance, and use walker hordes as cover while lining up a shot. The two enemy types work as separate problems at once, pushing players to funnel Walkers and isolate the Saviors before they regroup. The environments are part of that same system, and each one rewards a different approach. The undead theme also places the release alongside other undead-focused games on Xbox.
Bosses, locations, and replayability
The campaign includes environments from the show, such as the Sanctuary, Hilltop, and Alexandria. Boss encounters feature Winslow and the Well Walker, plus multi-phase battles against Negan and Simon.
After the credits, players can replay levels with any character, including Negan. Each character’s skill tree branches, so a second run with the same survivor can become a different build. Higher difficulty settings turn chaotic encounters into tactical puzzles where positioning keeps the player alive. An optional Easy Mode is available for casual play.




