Review

South Park: The Stick of Truth Review

[promo title="South Park: The Stick of Truth"][/promo] Finally after countless delays, South Park: The Stick of Truth is available to the general public. It is important to point…

[promo title=”South Park: The Stick of Truth”][/promo]

Finally after countless delays, South Park: The Stick of Truth is available to the general public. It is important to point out that though this is not the first South Park game, this is the only game that show-creators Trey Parker and Matt Stone helped develop. The creators wrote the script, voiced it, and helped develop the RPG gameplay. Now, the big question that everyone is asking: is this any good? While The Stick of Truth has the trademark humor of the show, it is marred by repetitive gameplay and graphical glitches. However, this game is a must own for all South Park enthusiasts, mainly because the nostalgia alone is worth the $60 price tag.

First and foremost, it is important to reiterate that South Park: The Stick of Truth is a role playing game. Every aspect of a player’s character is customizable; yes, the character creator at the beginning is quite simple, but once the gameplay starts the character’s clothes become vital to combat: and this is where the game works. It does not coddle the player with explanations, which helps and hinders the initial play-through. For instance, the combat becomes more rewarding with my personal layout. The player’s necessity to equip the right weapons and armor are almost as important as the necessity to modify said weapons and armor: these strap-ons boost anything from health to attack numbers. However, certain aspects of the game need more instructions, because the players are not aware these features unless they randomly find them.

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From item names to dialogue, The Stick of Truth is everything you’d expect a South Park game to sound and read like – no censorship whatsoever.

 

Now the gameplay features a turn based style that resembles the Paper Mario games; this turn based style is mixed with quick time events. For instance, if one chooses the ‘heavy melee attack,’ the players needs to wait for the weapon to flash in order to press the corresponding button: obviously, a quicker response to the flash results in more damage to the enemy. Yes, there is an argument that most turn based RPGs are repetitive, however, the gameplay can still remain fresh if the attack system and enemy classes are properly thought out. For instance, Pokémon works because of the evolutions and the limiting times one can use a specific attack.

However, even with the weapon customizations in South Park, I found myself only using two moves: a power up and a basic attack. This resulted in me solely leveling up those two moves because there was no incentive or need to use the other attacks. With this said, some of the tougher battles are entertaining and the player gets a sense of accomplishment when winning; yet the tougher enemy types are introduced too late, which makes the overall game fairly easy on the ‘Normal’ difficulty setting.

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The game stays true to the show, both in terms of visuals and in terms of story and sound.

In fact, I did not die until the now infamous abortion mini-game, which is well into the third act of the story. With that said, several times the player is introduced to a mechanic that is not properly explained and infuriating to accomplish. The two easiest examples are Randy’s abortion scene and Randy’s training montage. Yes, Randy is one of my favorite characters and his storyline is perfect; however, this unexplained mechanic forced me to repeat the nauseating abortion scene several times. Perhaps this is my ineptitude, but these problems could have been fixed with an additional sentence that properly explains the action: for instance, during the abortion scene ‘the joystick needs to be spun as quick as possible,’ but instead the game vaguely told me to ‘turn the joystick counter-clockwise.’

Now with some of the negatives out of the way, South Park: The Stick of Truth really delivers with the humor. This is trademark South Park; the gross out humor is right next to the socially relevant commentary. But first, a warning about this game; yes, South Park was never a subtle show, but it has never done gross out comedy like this. Between sex scenes, anal probes, mini-game abortions, and countless other taboo acts, I am shocked that this game got an M rating. Yet this does not hurt the game, in fact, no matter how gross the game got, I found myself hysterically laughing and engaged. Occasionally like any comedy, jokes miss but this game is constantly funny for its fifteen-hour run-time. Now the game does suffer from the occasional repeated lines, which is a feature that plagues older games, but the overall script helps the player forget about this minor gripe.

Furthermore, like most South Park episodes the self-referential humor aids the absolute absurdity of the story: for instance, hilarious video game jokes are sprinkled throughout. I do not want to give them all away, but two early jokes are at the expense of the non-speaking protagonist and the ridiculous audio logs that have besieged other games.

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Many familiar characters are featured in the game.

Along with this, the nostalgic humor is what makes this a must buy for any South Park fan. Between looking in characters’ closets and exploring the newly mapped out South Park, the player will find hundreds of references to the show and film. Plus, some of these references are pretty deep; I consider myself a devoted South Park fan and even I had to look up a few. On top of this, some are so minute that they could be easy to miss; for instance, in the movie theater Damien or Satan’s son from Season one could be seen in the last row. It is this great care that the developers took that makes me ‘sort of forget’ the problems with the overall product.

Now, this care can also be seen with the graphics; though it does not break new technological ground it still looks amazing. While the past games never looked like South Park, The Stick of Truth captures the look and charm of the small Colorado town. ‘The construction paper look’ may seem easy to replicate, but it took years of painstaking work to get this show-like detail.

While exploring the open world, the two-dimensional appearance works perfectly with the fixed camera, however, this aspect is where more problems arise. While the overall graphics work, there are constant problems while exploring. Now, the town is broken up into sections that have brief loading times; and it seems that the Playstation 3’s hardware could not process the size of the town with these said load times. So as the player enters new sections there are occasional frame-rate slowdowns. While it is only a minor problem at the beginning, as the player progresses the frame-rate slowdown becomes elongated and quite distracting: sometime lasting for the entire time I was in a specific section of the map.

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Keep an eye out for Easter-eggs, as the game is practically filled with them.

On top of this, the overall load times are quite ridiculous. Yes, most games have load times, but the amount of time it takes to load a small portion of the map is infuriating and distracting. These load times are annoying when compared to a recent game like Grand Theft Auto V: which has a larger map, more realistic graphics, and a quarter of the load times. But even with this gripe, it is extremely exciting to explore this South Park world; for the first time the show’s creators mapped out the entire town of South Park. And seeing things like Mr. Hanky’s home, crab people, and the look of Canada further prove that a lot of care was taken with this game.

But again, it is important to point that South Park: The Stick of Truth is full of glitches; though I was thoroughly disappointed each time it was delayed, I think this game needed a few more months of development. Instead, it feels like it was rushed by the publisher, which at the same time, is understandable because it already took several years to develop and had three aforementioned delays. But with rushing the game, the developers missed several bugs: like characters unexplainably gliding, instead of doing the signature South Park walk. Also, there are two cut-scenes that had pop-in textures or objects missing. For instance, the abortion scene had the operation table missing and Randy floating in the air. Last, during the third act the weapon screens or attack menus are noticeably fuzzy and blurry.

Now, as much as I am complaining about this, South Park: The Stick of Truth is the game that the fans have been waiting for; and again, the humor and nostalgia alone was worth the $60 price tag. However, this did not make me completely forget the stale gameplay, infuriating mechanics, and graphical glitches. But I am inclined to give this a higher score than it deserves, because it is a great South Park story-line. Between hearing the Chi-Pokemon sound when finding those collectibles and doing fetch quests for the simple but impressionable town-folk, South Park is more fun than it should be. Several other reviewers say that they ‘recommend this game but with a huge asterisk’ and I am inclined to agree with that.

Finally, it is important to point out that I have played the Playstation 3 version and I do not know if the frame rate slowdowns and glitches appear on the other platforms.

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THE VERDICT

South Park: The Stick of Truth is the game fans of the show have been waiting for. It definitely delivers some great laughs, and pays homage well to what the show represented for many years. However, looking past the setting, The Stick of Truth isn't quite the jewel of role-playing games we have been waiting for, suffering from mediocre and repetitive combat, a multitude of unfixed bugs or long and frequent loading screens. It's a great game for fans of the show, but if you're not into South Park, this might not be for you.

THE HIGHS

  • Great raunchy humor
  • True to South Park's essence
  • Visually captures the feel of the show

THE LOWS

  • Loading screens are annoying
  • Quite buggy still
  • RPG elements are limited
  • Combat is lackluster

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