The vice president of creative at Ubisoft, Lionel Raynaud, revealed that delaying Watch Dogs actually prevented several systems from being cut from the game. Speaking to CVG, Raynaud mentioned that the development team considered saving specific game features for a sequel but the additional development time allowed them to keep them within the current game.
“There were several systems that were not going to be in the game if we released in November,” said Raynaud. “There’s always the discussion of, ‘should we leave them for the sequel, or do we take the time to finish them?’ And we decided to take our time and do it right.” Apparently this additional time proved very useful as Raynaud claimed: “It’s made a big difference – we’ve polished everything. The things we’ve developed the most are the interactions with hacking, and how in many situations being smart with chain reactions can offer something unique from any other open-world game.” He did however mention as an aside: “There are always things that you have to keep for the next game. In this case, the extra time allowed us to put a lot of our ideas into the game, so we are happy with that.”
Extra development time is certainly useful and it can help polish a game that just needed a bit of an extra push. We’ve seen just how deep and detailed Watch Dog’s Chicago is and many gamers can’t wait to see the game in action when it launches on May 27 for multiple platforms. Do you believe more games should be delayed to give them as many features as possible instead of following a set release date?
Source: CVG