As the community grows more active, it is becoming more normal for game developers to be transparent with their development process. This is true of the upcoming installment in the Battlefield series, Battlefield Hardline, which has recently made a number of announcements via a Q&A session on twitter from executive producer Steve Papoutsis.
Executive Producer @leveluptime answers your #BFHardline questions at 11:00AM PT / 20:00 CET. What do you want to know?
— Battlefield (@Battlefield) September 5, 2014
The first batch of news revealed by Papoutsis is that there will be a second open beta test that will be available on all platforms. This is great news for fans, as they will be able to contribute to the development process of the game even further. This is also fortunate for the developing company, Visceral games, as game betas have recently come under fire due to game betas, such as the beta for Battlefield 3 & 4, releasing shortly before the launch of the full game. Many gamers view these as demos as opposed to a constructive test, as many believe that there is not enough time between the beta and the full game to make substantial changes.
.@elcantinflas80 @Battlefield Beta coming to all platforms before launch.
— Steve Papoutsis (@leveluptime) September 5, 2014
Another point that fans should enjoy, is the increase in overall ranks to the game. Battlefield Hardline is currently looking like it will launch with 150 ranks, which is a whole 20 ranks more than were present in Battlefield 4, the previous installment in the Battlefield series.
.@xXGamer_BroXx @Battlefield We've been playing with the exact number, but it's looking to be 150 at launch.
— Steve Papoutsis (@leveluptime) September 5, 2014
Also addressed, was the issue of “visual recoil.” Papoutsis has announced that there will not be any visual recoil in Battlefield Hardline. For those of you who do not understand what this is, the video below explains the phenomenon well. In a nutshell, visual recoil is the difference between where the sight on the gun is aiming and where the bullets actually land, which as you can imagine, bothered people greatly.
On the topic of customization, Steve announced a new paint tagging system. While nothing more has been released on the topic, it sounds an awful lot like Valve’s multiplayer paint tagging system.
.@THISaint_BF We have BF style customization and our new spray tag system that you can make a custom tag to spray around the map.
— Steve Papoutsis (@leveluptime) September 5, 2014
Other noteworthy announcements from the Battlefield Q&A session include: There will be no jets or tanks in the game; Rush will not be present, but Conquest and Team Deathmatch will return alongside 5 new multiplayer modes; eSports and spectator modes will be available; and there are new vehicles to be released.
What do you think about the upcoming plans for Battlefield Hardline? Are these new features and changes positive or negative? As always, leave your thoughts in the comment section below! And be sure to keep up with us at GamerHeadlines.com or on twitter @Gamer_Headlines for all the latest and greatest video game and technological news!
