Home ArchiveWith its latest patch the Kerbal Space Program enters Beta stages of its launch

With its latest patch the Kerbal Space Program enters Beta stages of its launch

by GH Staff
Kerbal Space Program

I guess you could say that the Kerbal Space Program has become Beta than Ever before with this patch

The new retooled editor means it now easier than ever to create elaborate death traps/rockets for your Kerbals.

The new retooled editor means it now easier than ever to create elaborate death traps/rockets for your Kerbals.

Over three years after the people at Squad released the Kerbal Space Program to an unexpected indie audience, today the game enters its Beta stages with its new update titled Beta than Ever which introduces more features, one of which even started off as a fan mod.

After the last patch allowed players to blow up their space centres, the Beta than Ever patch will now allow players to build their own space centres from the grounds up, starting with a basic space centre. From their players can create a compound with upgradable facilities and they’ll unlock new capabilities and bonuses as the player’s career continues.

The latest patch also introduces the Kerbal Experience system which means that the Kerbals themselves can now learn specialized skills that can be improved through missions. These skills include but aren’t limited to advanced piloting, science gathering and spacecraft repairs so those Kerbals just aren’t as expendable any more.

The Kerbal Space Program Beta than Ever patch also introduces:

  • A Retooled Craft Editor: “Build crafts better than ever before with advanced part sorting and construction gizmos that allow players to place, offset and rotate the different parts on your craft.”
  • Expanded Contracts: “Brian “Arsonide” Provan, creator of the highly rated mod, “Fine Print,” has implemented and expanded his mod into the game, granting greater variety, depth and difficulty to the previously implemented contract system.”
  • Biomes Everywhere: “KSP-TV host, Alyson “Tanuki Chau” Young created new biomes for the game, bringing them to over 100 areas from which Kerbals can collect, store and send science data. The new biomes have been placed all across the universe, giving players bigger incentive to explore every inch of the game.”
  • New Mk3 SpacePlane parts: “Prolific modding community member, Christopher “Porkjet” Thuersam has overhauled and added to the popular collection of Mk3 parts that allow crafts to carry larger payloads.”

Finally in a surprising and pretty cool move Squad and the European Space Agency have teamed up so Squad can now use the ESA imagery and logo in the game. 

With the release of this new patch the Kerbal Space Program has now entered its Beta stage and according to the games lead developer, Felipe Falanghe: “The decision to go into beta is a big step and there’s no better way to say it than with an update the size of Beta Than Ever. It means we’re in the home stretch. We’re not done with the game by any means, but it’s matured to a point where we can safely say that hitting 1.0 is within sight.”

Original Source: The Kerbal Space Program blog