PAX East has come and gone, and during the event, Bioware definitely drew some attention with its booth. There weren’t too many reveals about Mass Effect 4, but there was an abundance of information about The Evil Within (which seems to have disappointed many attendees) ¬†and Dragon Age: Inquisition. It’s hard to sum up everything said about Dragon Age: Inquisition, but we’ll try to do it anyway. And we’ll start by talking about romances and love affairs in the upcoming Bioware RPG. In typical Bioware fashion, romances won’t be limited, and we’re seeing an open-minded approach to romantic life, the game allowing for same-sex relationships once more. But there will be some new things too, such as love-hate relationships, while traditional love affairs will be present too. For now, confirmed love interests are the knight Cullen and the feisty seeker¬†Cassandra Pentaghast.

Ladyinsanity’s blog also shed some generous light on multiple aspects of the game. A complex fauna and hunting system will be featured in the game, allowing you to hunt wild-life for furs and other materials that you can turn into various armor parts. Hunt too much though, and you’ll kill out a species within a given area, so you’ll have to carefully plan your hunting activities to allow animals to reproduce and repopulate an area. And you’ll need the best armors you can get, as dragon fights promise to be extremely challenging. In fact, you won’t be able to go straight at the beasts, instead, you’ll have to take your time to prepare, and once in combat, whack away at the creature’s lower parts until reaching the vulnerable head. Luckily, you’ll have tools at your disposal to aid you, and Bioware greatly improved tactical items for Dragon Age: Inquisition, so expect to see greater use for traps, environmental spells and various tools. When fighting a dragon, anything goes.

Dragons will also be more dynamic, adjusting to how your party is set up, how low on health characters are, and generally mixing and matching attacks and flight patterns. Unpredictable enemies make for more challenging and interesting fights, and while dragon battles in previous Dragon Age titles weren’t exactly dull either, it’s nice to see improvements. When speaking about combat, it’s also worth noting that repeatedly fighting the same type of enemies will make your group stronger against them, as per the principle of ‘repetition is key’.

Lastly, there won’t be any dynamic day and night cycles, because the game is designed to flow in a specific time-line. However, weather will certainly be dynamic and changing, amplified through the capabilities of the Frostbite 3 engine that’s being used. The game’s engine was initially designed for FPS games such as Battlefield 4, but Bioware did a great job at redesigning everything and turning the experience into a proper RPG and Dragon Age one.

Dragon Age: Inquisition is set to launch this fall, for the PC, Xbox One, PS4, Xbox 360 and PS3. If you want more insight and information about what has been revealed at PAX East this year, we recommend you take a look at LadyInsanity’s detailed report and coverage from the Dragon Age: Inquisition booth.