Entertainment

Atari Signs Deal to Turn Asteroids, Centipede, Pong into Movies and TV

Atari is the latest company to mine its back catalog, signing a production deal that will turn Asteroids, Centipede, Pong, and seven other retro titles into movies and television projects.

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Atari has finalized a deal with production company Range Media Partners to develop film and television adaptations of ten classic arcade titles, according to the original announcement. The list includes Asteroids, Adventure, Berzerk, Breakout, Centipede, Crystal Castles, Millipede, Missile Command, Pong, and Yars’ Revenge—a mix of wildly popular coin-op staples and deeper cuts that defined the Atari 2600 era.

For anyone who grew up thumbing a joystick in the early 1980s, the idea of a Centipede series or a Missile Command movie might raise an eyebrow. These are not narrative-driven experiences. Pong is two paddles and a ball. Asteroids is a triangular ship shooting rocks. That simplicity, though, is exactly what makes the project interesting: it forces creative teams to build worlds and stakes from almost nothing.

What’s Actually In Development

The deal with Range Media Partners covers multiple formats, with sources indicating that both film and episodic television are on the table. No directors, writers, or showrunners have been attached yet, and Atari has kept timing details vague. The full list of IP includes some genuine oddities. Adventure, the 1979 fantasy title, was an early action-adventure game that already has a rudimentary plot about retrieving a chalice. Berzerk’s robot-filled maze and the low-gravity chaos of Crystal Castles offer more visual hooks than Pong’s blank screen, but every one of these adaptations will need heavy lifting.

This isn’t Atari’s first modern licensing push. The company has increasingly positioned itself as a brand-management operation, leaning into nostalgia via collections, merch drops, and now screen projects. Still, a Centipede movie feels like a harder sell than the boardroom might realize. The franchise tap is being turned on, but audiences may need more than a familiar jingle to show up.

The Wider Rush to Adapt Games

Atari’s move lands in the middle of a game-to-screen gold rush. The Minecraft movie sequel, officially titled A Minecraft Movie Squared, is already on the calendar for July 2027, and studios keep scavenging every IP they can. The difference here is that Minecraft had a huge built-in narrative layer via its player community, while most Atari titles have none. It’s a bet on raw recognition rather than story potential.

That gamble has worked before—Barbie proved studios can sell a vibe if the execution is clever—but video game adaptations remain wildly uneven. For every The Last of Us, there’s a dozen mid-tier attempts that vanish. Atari’s catalog is so stripped down that the success bar is both lower and more unpredictable. A Yars’ Revenge miniseries could be a retro sci-fi gem or a confused footnote.

What the Atari Adaptations Might Look Like

Without scripts or creative teams, speculation can only go so far. Yet a few obvious directions emerge. Breakout could become a colorful, music-driven animated feature. Missile Command has a somber Cold War premise that’s almost ready-made for a taut thriller. Centipede and Millipede invite creature-feature horror or offbeat comedy. Pong? That’s the wild card—maybe an abstract experimental short or a meta story about rivalry and simple rules.

Atari seems aware that bare IP isn’t enough. The company has previously talked about finding partners who “get the culture” rather than just repackaging old logos. Whether Range Media Partners is that partner remains to be tested. The first greenlight announcement will tell us a lot about what lane these adaptations intend to occupy.

GamerHeadlines Takeaway

Atari is officially joining the IP-adaptation wave, but the road from high-score leaderboard to screen is steeper than it looks. The same name recognition that makes these games appealing also sets a trap: audiences will recognize the neon artwork, but they won’t bring any emotional connection to a Centipede protagonist. That doesn’t doom the project—it just means the execution needs to be sharp. How creators choose to shape these blank-slate games will determine whether the Atari project becomes a genuine pop-culture revival or a licensing curio.

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