Bungie explains why power isn’t everything during the Iron Banner event
Usually when you take part in a Crucible match, Destiny balances the gap between low and high level players so everybody has a chance. yet some fans have complained that despite being advertised as Power Matters the Iron Banner event still had some balancing for levels. Players thought that they would need the best weapons and armour to stand a chance during the Iron Banner event yet it didn’t turn out this way, and during Bungies Weekly Update they explained why.
According to Senior Designer Derek Carroll “We didn’t want players to have to complete the Vault of Glass in order to compete” and that “The way we pitched Iron Banner did make it sound like a “no-holds-barred” playlist. In reality, we delivered what we felt would be a competitive experience for everyone, not just players at the level cap. The reaction from players seems to be: “No, we want it to be bad for lower-level players. That’s the point!””
As it turns out it’s the players skill that will take them 80% of the way, yet he explains that your gear is still relevant as “Having a lot of Defense reduces the damage you take from lower level players. Conversely, having a lot of Attack on your Weapons or high character level for your Abilities neutralizes the advantage higher level players might have against you.”
According to Derek Carroll the highest level advantage players got during the Iron Banner event is 7 levels “So, if you attacked a target 20 levels above you, you’d have a fair shot at winning that fight“.
In this weeks Bungie Weekly Update Senior Designer Derek Carroll addressed fans complaints that they didn’t feel that power really matter during the still running Iron Banner event. The update ended with Bungie saying that they’ll look at the data and that “Lord Saladin will very likely play by different rules the next time we clear a landing zone for him in the Tower“.
The Iron Banner event will end tomorrow October 14th.
