When your game has a 10 year gameplan, the launch really is just the starting line.
In a recent interview with gamesindustry.biz the COO of Destiny Pete Parson talked about everything from fixing the games problems, listening to the community and even the trouble with reviewing a game like Destiny, in an article that started with him saying that “The launch of Destiny was the starting line“.
If you were to ask anybody whose played Destiny to describe the game, they would most likely describe it as a MMO with shooter controls and Parson explained that Bungie are treating the game like a MMO as well: “We don’t get a break, and that’s also part of the bargain. We knew what we signed up for and so at no time in the studio are there less than a few dozen people managing the world itself,” and he then continued with “It’s a whole new, really interesting aspect of running the business itself: making sure that people are getting right vacations, making sure that you’ve got teams that are focused on a specific topic. Our Destiny operations center team works around the clock in shifts. If you walk in to that room it looks like a NASA control room.”
When Destiny was released the Parson explained that “the highest priority is fixing things that are not working, making things that are working well work even better, like bounty slots, and then absolutely responding to things that people want,” though it goes without saying that they also fixed exploits that the community found, like the infamous loot caves. Even the trick Tumbler came from responding to the community because it “is another one where the community wasn’t asking for that but we observed how many people are having fun and taking video of doing tricks on the sparrow“.
Staying with the community for a second on thing that Parson talked about during the interview was how nice the Destiny community was, as he explained a time an
experience Vault of Glass raider was showing him around the Raid almost like a tour guide in what Destiny players refer to as “sherpa-ing”. “I’ve been through before – but went through with a guy who was effectively an experienced guide. Just hearing the conversation he had and how he was managing the group was absolutely fascinating. ‘OK everybody hold here, if you look over to your left…’ It was kind of fun to just kind of go along for the ride and hear the conversation that was happening.“
One of the last things Parson talked about during the interview was surprisingly enough how challenging it must be to have to review a game like Destiny: “If I were a reviewer it seems like a nearly impossible challenge to do because there’s just no way you can experience… you barely experience sort of the campaign side of it and just PvP and no way you can get into all of the end game activities, and so it really asks a great question which is ‘how are games like Destiny going to be reviewed in the future?”
Earlier today the COO of Destiny Pete Parson talked to gamesindustry.biz about various subjects related to Destiny including listening to the community, the trouble of reviewing a game like it and how Bungie are managing the game world.
Original Source: gamesindustry.biz