Capcom today listed the full extent of what the jump to the next generation of gaming consoles brings over on the Devil May Cry 5: Special Edition front. Which is quite a lengthy name for a front, but we didn’t name the thing ourselves, so let’s just move on: faster loading times, action in 120 frames per seconds (probably not stable, but still), ray-tracing support across all maps, immersive 3D audio, and higher-resolution textures; all of those will be available on both the Xbox Series X and PlayStation 5.

If you’ve already decided to wait for the maximally Special Edition, that one is getting a physical release on both the PS5 and Xbox Series X come this Tuesday, December 1st. In both the United States and Canada, at that.

Meanwhile, PS4, PC, and Xbox One players are getting treated to Vergil DLC turning the eponymous antihero into a playable character once again. Oh, and as for the Xbox Series S port of Devil May Cry 5: Special Edition, the only major thing it’s set to miss out on is the aforementioned ray-tracing functionality.

Not accounting for its 1080p resolution limit which is pretty much a given with every XSX game, unless otherwise noted, of course.. Which was to be expected, but the game should still run like hot butter on the smaller of the two next-gen Xbox consoles… does… does butter ru… nevermind, it’s going to work great, Capcom’s honor.