Today, DICE has provided an update for Battlefield 4 with the “Fall Patch”; this latest version includes new features, improvements, and fixes. For example, players can welcome the recently added sub-game mode called Obliteration Competitive with these others game-modes: Rush (at all base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Besides the neat add-in, players will receive more things as mentioned in a past article.
On September 19, 2014, the Battlefield 4 Live Producer named David Sirland posted an article about these upcoming changes. In fact, he has not only provided a detail listed but also a targeted release date. Straight from the written text, the message states:
“The certification has started on several platforms and the Fall Patch is targeted for release at the end of September.”
Keeping to their promise, players should expect the other following things:
Community Test Environment Update
The primary focus for the Fall Patch on the CTE (Community Test Environment) has been to stabilize and finalize the builds, which meant less updates than normal.
Sight Improvements
– Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”
– Improved visibility for red glowing reticule pieces against bright backgrounds
Player Movement
– Now almost identical to BF3 movement – with BF4 animation sets
– Dampened third person hit reactions for player head
HUD clarification pass
– De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)
Revive mechanic
– Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.
“Netcode”
– Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
– An automatic High Frequency Update setting is now the default for all users
– Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
– Additional improvements to bullet damage delays between clients compared to Netcode Patch
Weapon attachment changes
– Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
– Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
– Lasers: Small buff to standing hip-fire accuracy
Weapon changes
– Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
– Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
– Trigger Delay: Removed from all revolvers
– Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
– Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
– Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
– DMRs: Audio when being shot at by a DMR has been improved
– SKS and M39EMR no longer allow you to hold breath
– Grenade capacity lowered and resupply times increased.
Start of the Teamplay Initiative!
The new Teamplay Initative on the CTE, which will be implemented in the coming releases, will focus on the teamplay aspects of Battlefield 4. The goal is to improve, simplify, and make playing the objective (PTFO) more rewarding than it has ever been.
This initiative will span more than one release, as there are many things to look at. They will of course continue looking at the previous remaining issues and fixes in the areas of Netcode, Core Gameplay and balance as they go on.
For the Final Stand release, they will try and get these things addressed in time on the CTE:
– Gameplay objective scoring re-balance (make playing the objective more desirable)
– Health and ammo pack re-balance
– Fix for Neutral/Friendly roadkills exploit and getting killed by own vehicle
– Distance Spotting changes to make spotting at a distance more precise
– Footprint sound and random callouts improvements
This small list of features only scratch the surface. Here’s the full list.
The update is rolling out for all platforms: personal computer, XBox 360, XBox One, Playstation 3, and Playstation 4. DICE continues to support the game not only with patches like this one, but also new content. The fifth and final expansion for Battlefield 4, Final Stand, is expected to launch before the end of the year. As for the next entry in the mainline series, Battlefield Hardline launches in early 2015, and its developer is confident the game will be a smooth launch. For more information, please visit the official website.
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