Frostbite wants to get parts of Battlefield 4 running on iOS as “a tech demo to test the engine capabilities”
With the Frostbite engine already exploring mobile games thanks to the Battlefield 4 Commander App and the recent Plant vs Zombies: Garden Warfare tech demo, the Frostbite blog has today revealed that they want to at least get parts of Battlefield 4 running on iOS but the article stresses that “this has been a tech demo to test the engine capabilities, and nothing else”.
Now even getting parts of Battlefield 4 running on iOS is going to present problems because when you think Battlefield 4 and the Frostbite engine, you often think of the games detailed. destructible environments and this all happens in real time. In the article Julien Wera explains that “This puts extra demand on performance to be able to deliver large, highly detailed worlds with superb visual quality. We were making great progress feature-wise, but hardware and software limitations forced us to either scale down the number of objects and their complexity to retain visual fidelity, or accept lower visual fidelity to cope with a larger number of objects“.
Luckily for Frostbite this all changed once Apple released their new low-level graphic API titled Metal and according to Julien Wera “Metal has created possibilities previously out of reach and for the first time we can include both high visual fidelity and a large number of objects”.
Today on the Frostbite blog they revealed that Frostbite are working on porting select parts of Battlefield 4 to the iOS as part of an tech demo to “test the engine capabilities, and nothing else”.
The original source of this article is the Frostbite Blog and you can read it here.
