Home ArchiveGwyn Garden Update on Animal Gods: Music & Gameplay

Gwyn Garden Update on Animal Gods: Music & Gameplay

by GH Staff

Based in Shepherdstown, West Virginia, indie game developer Still Games has released the 13th update for Animal Gods; this Legend of Zelda inspired dungeon/role-playing game has been making significant progress after successfully requiring the initial goal of $26,000 USA at KickStarter. Although a small group of backers has unlimited amount of access to the development details and news, Gamer Headlines is fortunate enough to receive some insights from the programmer, Kara Myren.

She explains that one of the locations before single-players face one of the animal deities is a garden temple map called Gwyn Garden. Lush with vegetation and corrupted, this temple contains levels that are currently functional and playable within the game engine. Here’s an aerial screenshot of the level design, but please note that the black and white square represents the location where the cover image was taken.

MapBesides presenting two screenshots, Game Designer Peter Harmon has also provided an OST called Gwyn Gardens. Here’s the instrumental audio.

The developers received a lot of feedback about the aesthetic quality, and they want to assure future players that “Gameplay in Mind comes first”. On the gameplay front, Still Games has accomplished three things:

  • Tightened camera, which causes Thistle (main character) to appear bigger on screen and increase movement speed.
  • Added the controller support
  • Dropped the onput lag on the dash and sword sing to approximately 0.00 seconds, causing the in-put lag to feel virtually non-existent unless the user’s television screen lags frequently.

 As a quick reminder, Animal Gods is slated to be released in Q4 2016 for the Wii-U and PC (Windows, Mac and Linux). For more information about the project, please visit the official website, the KickStarter page or Facebook.


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