Gaming

Metal Gear Solid V TGS 2014: New information translated from Japanese

At this year's Tokyo Game Show, a 22-minute-long gameplay demonstration of Metal Gear Solid V: The Phantom Pain was revealed, however, the video in question is in Japanese (which is, understandably, not everybody's native language). Fortunately, MetalGearInformer.com has provided translations…

Contents

At this year’s Tokyo Game Show, a 22-minute-long gameplay demonstration of Metal Gear Solid V: The Phantom Pain was revealed, however, the video in question is in Japanese (which is, understandably, not everybody’s native language).

Fortunately, MetalGearInformer.com has provided translations of the most important features and gameplay elements that were showcased in Metal Gear Solid V: The Phantom Pain‘s TGS 2014 demo.

In case you missed it, you can watch Metal Gear Solid V‘s TGS 2014 demo below:

You can view the translations after the break:

Note: I’ve boldfaced certain pieces of information that I believe readers may find particularly interesting or noteworthy.

 

Metal Gear Solid V: The Phantom Pain TGS 2014

 

 

  • Now that hardware has evolved, Kojima can finally do the things he wanted to with Metal Gear Solid V
  • Snake has lost weight
  • You can choose your own routes during the missions
  • Quiet can assist you during gameplay utilizing the buddy system
  • You can choose where the helicopter sets you down
  • Riding your horse is hard in the jungle environment
  • Snake is ‘naked’, Miller tells him they are making a new suit at Mother Base
  • The new suit is delivered to Snake
  • You can climb cracked, damaged walls
  • The climbing section seen in the demo is a shortcut, you can also go around through the jungle
  • Snake is wearing a different arm prosthesis in the demo
  • You’ll be able to use different prostheses, each with different functions
  • There will be a lot of different prostheses, according to Kojima
  • You can set up a talking decoy that has a lot of lines, including ‘Kept you waiting, huh?’ and ‘You’re pretty good!’
  • Snake can call in Quiet and order her to scout up ahead
  • Quiet can also provide cover fire
  • When she is in position, she hums
  • She marks enemies during reconnaissance
  • If you speed up the time too much, the POW target can die
  • By hovering the reticle, you can select Quiet’s target
  • Snake can throw grenades, and order Quiet to shoot it
  • Quiet has a weakness that will tie into the story, and also into the way she is dressed
  • Quiet’s abilities depend on the degree of her bond with Snake
  • In the demo, the attacks commands were: Shoot, target and wait for my signal, shoot this, and provide/cease cover fire
  • However, a lot has to happen for all these options to be available (degree of bond)
  • If the bond isn’t high enough, Quiet won’t come with you
  • When Snake uses the ‘pin radar’, all the icons represent animals, but it reacts to people as well
  • You can analyze soldiers to see their statistics, like in Peace Walker
  • The binoculars can be upgraded by through R&D
  • Another interrogation option is: ‘Where are your friends?’
  • Snake’s can stun enemies with his arm, it packs 1.2 million volts
  • According to Kojima, you may never meet Quiet. It all depends on how you play through Metal Gear Solid V: The Phantom Pain
  • Snake can also jump out of the chopper while it’s in the air…but it would kill him

 

What are your thoughts on the translated information? Does some of it surprise you? Why or why not? What did you think of Metal Gear Solid V: The Phantom Pain‘s TGS 2014 gameplay demonstration?

Let us know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.


Source: MetalGearInformer.com


[show_avatar email=2355 align=center show_name=true show_biography=true]

 

 

Latest News