Home ArchiveMicrosoft Implements New “Reputation” System for Xbox Live

Microsoft Implements New “Reputation” System for Xbox Live

by GH Staff
Xbox Live

Earlier in July, Micheal Dunn from the Xbox Live team alluded to the newest feature that’ll be made available for the Xbox One’s online-play function. Today, the program manager for Xbox Live went into further detail about the disclosed reputation feature that will be reminiscent of previous Xbox consoles. “Gaming has always been a social activity,” commented Micheal on the sudden announcement, “for Xbox One we redesigned the Xbox Live community-powered reputation system from Xbox 360 to help better inform players about their behavior in the community.” While it’ll borrow from the Xbox 360, there will be a significant amount of differentiation between the social evaluation and ‘rewards’ for retaining your good standing; alongside some instigated penalties for continuous abusive behavior. The procedure will be quick and painless for Xbox One’s version of Xbox Live, players can easily deduce just by glancing at another player’s Gamercard whether or not to evade the general area.

The program was originally meant to evaluate the player’s time online according to how many hours pass without a single report for disruptive behavior. “The more hours you play fairly online without being reported, the better your reputation will be,” explained the program manager on Xbox News. Therefore, the overall outlook of the reputation system has alternative means to fluctuate dependent on your demeanor.

Here’s a brief run-down of what the Xbox Live’s reputation meter will look like on the Xbox One, and what they’ll mean for future players:

  • “Good Players” (Green) – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!
  • Warnings for “Needs Work” (Yellow) – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
  • Penalties for “Avoid Me” (Red) – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.

The algorithm is reassured not to count for any false reports, however the system will indefinitely implement some form of regulation for Xbox Live enthusiasts. While the team at Xbox Live remain adamant about their mission to connect Xbox Live players to stable communities that they’ll enjoy, will the improved system be enough?