Home ArchiveNewest DayZ devblog details lighting, physics, hunting and vehicles

Newest DayZ devblog details lighting, physics, hunting and vehicles

by GH Staff

[promo title=”Vehicles”][/promo]

Lastly, Dean discussed persistent objects (such as tents and backpacks) that remain on servers even after restarts, as well as touched upon some stability issues that are currently causing desync for some players. These issues are a result of bandwidth problems, which the developers are trying to address as soon as possible. Ending his devblog, he talked about vehicles in DayZ. Everything discussed previously is close to being pushed to experimental servers. Vehicles are the exception, and these won’t be coming until everything mentioned above is working properly on the stable branch. While this sounds disappointing, it’s not exactly news. Estimates for vehicles already foresaw a 6 month development period, and the window seems justified. On the bright side, the devs want to do things right, and make sure that when vehicles are introduced into DayZ, they work well enough. Complex repair systems are being developed (such as spark-plugs malfunctioning) in order to make sure finding, using and driving vehicles is both challenging and fun.

Of course, the devblog speaks about a lot more, and it’s a lot to put into words. To get a clear image of what to expect and when, you can take a look at the full DayZ devblog here. This devblog should put worried fans at ease, proving that Dean Hall isn’t ready to move away from DayZ’s development just yet. We like the direction the development is heading towards, and the rate of progress has definitely improved during the last months. We’ll be keeping a close eye on DayZ and its development, and will be sure to update you on all future changes and updates. In the meantime, here’s the latest change-log planned for release to the DayZ stable branch, currently undergoing testing on experimental servers:

New:

  • Actions: Vomiting have associated sound effects
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Animations: New Ruger 10/22 reload animations
  • Animations: Player now can sit with gun/weapon
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Graphics: Adding lights to currently rendered scene changed
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: New villages surrounding Svetlo
  • Medical: Players can have a heart attack (declared as “irregular pulse” with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet

Fixed:

  • Actions: Added ‘inUseItem’ back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections
  • Graphics: Fix of geometry trace for flares
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Zombies: Zombies aims mostly for chest area now when attacking