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Uncharted 4 Won’t Push For 60fps If It Compromises the Game

by GH Staff
Troy Baker voicing Nathan Drake's older brother in Uncharted 4

Uncharted 4: A Thief’s End won’t stretch for 60fps if it damages the players’ experience with the game, director Bruce Straley has explained in a new interview with EDGE magazine.

In the latest issue, Straley revealed that although the game is currently running ”above 30fps”, Naughty Dog locked the game at 30 for last month’s 15-minute gameplay demo, and that if pushing the game to the 60fps threshold means losing something in the process, then the company will choose to keep the frame rate at a lower number.

”We’re actually above 30, but we locked it [for the demo]. We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.”’

Frame rate and resolution have been a big talking point during the early years of the current generation, with players now expecting games to reach the pinnacle of 1080p/60fps no matter what. Games such as Call of Duty and Assassin’s Creed: Unity have been criticised for not managing to reach the display. 

Naughty Dog’s The Last of Us: Remastered, that launched last year, managed to display at 1080p/60fps after the original PlayStation 3 version ran at 720p/30fps.

Uncharted 4: A Thief’s End will launch exclusively for PlayStation 4 at some point in 2015.