If you’ve ever found a free-to-play first-person indie horror title on the internet somewhere, there’s a serious chance that game runs on the Unity 3D engine.
Aside from my millions of Japanese fangirls, of course, I’m assuming everyone here is familiar with the concept of game engines. Just in case you aren’t, think of engines like this; the game is the pieces and the board, and the engine is the rulebook and the table. The game is what you see and play, and the engine is the backbone and limitations of the interactive and audiovisual aspects of said game. The more stable an engine is and the more lenient a rulebook it has, the more developers can make the presentation/gameplay aspects innovative and fun for the player.
So when it comes to powerful engines at a cheap price, Unity is a favorite among indie developers. Being a game developer (by hobby) myself, I toyed around with Unity a while back, and while I still prefer 2D development, I can definitely see the practicality of the system. In short, it’s good. Really good. At such a low pricetag, it’s an independent 3D developer’s dream come true.
Unity had been rumored to be looking for people to buy its company, with big names like google entering the nebulous pool of speculation. In response, Unity CTO Joachim Ante rode his digitally-animated white horse into the forums and showed these whispering gossipers the meaning of haste:
“Sometimes when we talk to our partners, discussions turn to talk of acquisition… Our response has always been that for Unity it is best to be an independent company.”
“This has been true for the last 10 years, it is equally true today… So to sum it up: We have no plan to sell Unity.”
Oh Mr. Ante, you have no idea how much it warms my heart to see a gaming company say something definitive for a change. Thank you.
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