Indie studio Zenahive launched Aegis Force: The Scorian War for PC through Steam Early Access on August 31, 2026. The debut title combines turn-based tactical combat with a story about two nations divided by magic and technology. The news was reported by Rpgsite.
The initial build includes seven recruitable characters, two explorable cities, and an estimated six to eight hours of content. Zenahive plans to expand the game throughout Early Access before a full release targeted for 2027, with console versions also in development.
A tactical RPG inspired by genre classics
Zenahive describes Aegis Force: The Scorian War as a story-driven, turn-based tactical RPG presented in a 2.5D pixel-art style. The developer identifies Shining Force II, Fire Emblem, and Final Fantasy Tactics as inspirations for the project.
The campaign takes place across Ianua, a continent shaped by a conflict between two nations. One side draws its power from magic, while the other relies on technology. They have fought for a century, although the origins of the war have faded from collective memory.
Players will travel across the continent while planning heists, fighting monsters, searching for ancient weapons, and attempting to disrupt dark plots. The narrative will also present moral dilemmas intended to shape each player’s experience. Zenahive has not detailed the precise structure or consequences of those decisions in the launch announcement.
What the Early Access build contains
At launch, the Early Access version offers an estimated six to eight hours of playable content. Its current roster consists of seven recruitable characters, while the available regions contain two cities that players can explore.
The PC build supports English, Traditional Chinese, and Simplified Chinese. Zenahive set the Steam Early Access launch price at $24.99 and announced a 10% launch discount. The release follows a Kickstarter campaign for the project, although the campaign’s financial total is not independently detailed here.
These boundaries make the current release a partial version of the planned campaign rather than the complete game. The available cities, characters, and estimated playtime provide concrete limits for players deciding whether to enter during development or wait for version 1.0.
Zenahive outlines its path toward version 1.0
Zenahive expects to add new story material and other game content every four to eight weeks during Early Access. The development plan also includes ongoing bug fixes, additional polish, interface improvements, more character moves, and access to the full world map.
For version 1.0, the studio is targeting a total of 20 to 30 hours of content. The full release is planned for 2027, but Zenahive has not provided a more specific launch date.
The increase from an estimated six to eight hours in the launch build to a targeted 20 to 30 hours at full release indicates the scale of the planned expansion. Whether every roadmap item arrives on its expected cadence will depend on development during Early Access, so the schedule should be treated as the studio’s current plan rather than a fixed guarantee.
Player feedback will remain part of development
Zenahive founder Christian Smith said the project had been in development for two years by the time of its Early Access launch. He characterized it as a passion project for the team and emphasized the studio’s interest in sharing both the game and its story with players.
Smith also said Zenahive had gathered and implemented player feedback since the early stages of production. According to the founder, that process will continue throughout Early Access as the studio works toward the full launch.
Console versions are also being developed, although no individual console platforms, release windows, or feature details have been announced. Until Zenahive provides further information, the confirmed platform for the Early Access release remains PC through Steam.



