The Last of Us Remastered has a feature-rich Photo Mode that allows players to capture the most exciting and dramatic moments in the game with artistry and precision. If you’re new to the feature, here’s a rundown of what each function in Photo Mode is for.
Camera: It should be obvious that this tool is for moving the camera angle, but that means more than simply zooming in and out. You can zoom with the Dolly feature (L1 & R1). In addition, Orbit (R) circles around the POV, Offset (L) changes the POV, and Roll (D-Pad L & R) tilts the camera. There’s enough motion to cover most any angle … provided you want to focus on Joel. There’s no way to move off of the POV character.
Field of View: Widens the overall shot, from a narrow 20-degree viewpoint to a wider 90-degree viewpoint, using L.
Depth of Field: Determines which part of the shot is sharp and in focus. The distance of the DoF is changed with L. A distance of 1m focuses only the most foreground objects, while a distance of 100m will blur all but the most distant objects. You can also widen the DoF with L1 and R1.
Color Filter: Just like Instagram, these are filters for adding a certain patina or feel to a picture. Filters are selected with the D-pad. The intensity of the filter can be adjusted with L1 and R1; a lower intensity results in a less filtered image.
Frame: Adds a pre-designed hard frame to the edges of the picture, selected with the D-pad. Some of these seem horribly inappropriate, by which I mean all of the bright, colorful Sharesnap ones. Of course, that means they’ll be wildly popular for bloody and violent pics within a week.
Vingette. This mode is for adding an atmospheric fade around the edge of the image, drawing attention more to the center. The size of the vignette is adjusted with L, and the intensity of the vignette is set with L1 and R1.
Film Grain — Adds “noise” to the picture, making it look less crisp and more aged. Intensity is controlled with L1 and R1. At the highest intensity, the picture looks like it’s being viewed through television static.
Brightness — Obviously, used to control how bright the picture is, using L1 and R1. Generally, setting Brightness to 100% leads to a washed-out image; setting it to 0% leads to a nearly black image.
And, of course, don’t forget to turn off the UI with X before taking the picture! If you capture a great image from the Last of Us Remastered Photo Mode, feel free to share it in the comments below.



