In a striking demonstration of the PC market’s appetite for low-cost, high-chaos multiplayer experiences, How to Fish has launched on Steam to an all-time peak of 268,101 concurrent players, according to SteamDB. The game, which normally retails for $7.99 and is currently available with a 38% introductory discount at $4.95, has already amassed over 6,000 user reviews, with 94% of them positive. The news was reported by Screenrant.
The numbers place the indie title in rarefied air, surpassing the launch peaks of several high-profile AAA releases. For context, Sony’s Marathon managed only 88,000 concurrent players, while the widely successful Forza Horizon 6 peaked at just over 302,000 — a figure How to Fish nearly matched despite its budget price point and comparatively minimal marketing push.
Developed by Dazed Games with support and funding from Landfall Games (the studio behind Peak and Content Warning), How to Fish is a physics-based party game for up to four players. The premise is simple: players are stranded on an island and must fish to survive, but the tools provided are deliberately absurd, including an assortment of guns. Progression is tied to earning money, which can be done by collecting and killing fish — or, less conventionally, by gambling.
A Recipe for Viral Success on Steam
The game’s explosive launch follows a well-established pattern on Valve’s platform. As the source article notes, the recipe for success on Steam increasingly involves releasing an unserious, preferably physics-based party game for up to four people. How to Fish fits this mold perfectly, offering crude visuals that run on practically any PC, which in turn elevates the comedic tone of the experience.
The game’s performance is particularly notable given its low barrier to entry. At under $5 during the launch window, How to Fish is positioned as an impulse purchase for friend groups seeking their next shared obsession. The overwhelmingly positive review score suggests that players who took the plunge are finding the experience worth their time and money.
Comparing to the AAA Field
The concurrent player figures highlight a growing disparity between the scale of production budgets and the size of launch audiences. While Forza Horizon 6 ultimately edged out How to Fish by roughly 34,000 players, the comparison is stark when accounting for the difference in development costs, marketing spend, and brand recognition. Sony’s Marathon, described in the source as an expensive flop, was left far behind by the indie fishing game.
This trend suggests that Steam players are increasingly rewarding accessible, social, and inexpensive experiences over polished but costly productions. The success of How to Fish mirrors that of other recent indie phenomena, reinforcing the notion that a strong core loop and multiplayer chaos can outweigh graphical fidelity and narrative depth.
What’s Next for How to Fish
Given the game’s early success and the precedent set by similar titles in the genre, How to Fish is likely to receive continued support in the form of goofy updates on Steam for at least the next couple of years. The developer’s relationship with Landfall Games, a publisher known for nurturing long-lived multiplayer hits, bodes well for the game’s longevity.
For now, the game’s immediate future looks bright. With a 94% positive review rating and a peak of over a quarter-million concurrent players, How to Fish has established itself as one of the standout indie launches of the year. Whether it can sustain that momentum will depend on the developer’s ability to keep the experience fresh with new content and updates — a challenge that the game’s modest scope and playful design philosophy seem well-suited to meet.




