In the Bungie Community Update for October 2026, Bungie confirmed the first unvaulting pass for Destiny 2. The pass targets activity content from vaulted expansions and will be available to all players. Bungie did not announce a launch date, and the porting process is not expected to finish until around early 2028.
This is the first entry in a recurring Bungie Community Update studio blog. Josh Deane, Head of Product, answered questions about the unvaulting work. The update gives a clearer shape to the restoration commitment covered in Bungie to Restore Vaulted Destiny 2 Content for All Players.
The first unvaulting pass
The first pass targets activity content from the vaulted expansions:
- Red War, Forsaken, Curse of Osiris, and Warmind campaigns
- Strikes from those releases
- Raids and Raid Lairs from those releases
- The Menagerie activity with reprised rewards
The campaigns, strikes, raids, and raid lairs are the core directed activities from the removed expansions. The Menagerie adds a matchmade activity with reprised rewards, which gives the first pass a repeatable reward chase beyond story completion.
Stretch goals
Four areas are stretch goals for unvaulting launch or after:
- Free Roam Destinations, including Public Events, Lost Sectors, Escalation Protocol, and similar systems
- Seasonal Activities from Sundial (Season 9) through The Coil (Season 23)
- Raid and Raid Lair weapon updates
- PvP Maps
None of the stretch goals are in the first pass, and Bungie does not say which arrives first.
What is not coming
Four pieces of legacy content have no path to update for technical and/or strategic reasons: an updated New Light experience, Seasonal Story Missions, the Gambit map Kell’s Grave, and Seasonal Hubs such as the Eliksni Quarter.
The New Light experience would have rebuilt the early onboarding path. Seasonal story missions and hubs are separate from the seasonal activities listed as stretch goals.
The timeline
Bungie secured its initial greenlight in June 2026 to begin scoping the work, validating feasibility, and finding a partner. In September 2026 it validated assumptions and announced the plan. Right now the studio is in a pre-production, proof-of-work stage meant to confirm the porting process can hit its quality bar. Bungie expects that phase to last until roughly January or February 2027. Full production would then run about 12 months to complete the porting process.
The next major communications update is targeted for February.
Bungie did not put a playable release date on this schedule. The timeline describes production completion, not necessarily a public launch date, though the porting process would not finish until around early 2028 under the stated window.
Future anchors
Bungie named a Destiny 2 Celebration as a future update beyond Monument of Triumph, with more details to come. It also announced a Destiny Legacy plan. The studio wrote: ‘Our epic journey started over a decade ago, and the whole experience needs to be served to you all where you play today. Expect more information when we come back to you all early next year.’
The update also included a redacted launch teaser reading ‘We’re back.’
Bungie said players should not expect a Destiny announcement at the Game Awards this year, and that the studio will not ‘randomly drop a logo that sets the world on fire right away.’
For Marathon, Bungie said Marathon: Symbiosis is preparing to launch in December. The next Dev Insight is expected in early December, and Bungie is playtesting an experimental PvP mode. The studio called the December and March Marathon updates a formative period. Bungie is also exploring smaller formats like podcasts, livestreams, and AMAs to push updates out faster between the filmed Dev Insights.
Why the order matters
Deane framed the first pass as getting ‘our campaign slate whole again,’ which is why campaigns, strikes, and raids lead the list. Deane said the Menagerie returned because it ‘holds a special place in our hearts’ and because of years of community requests. The stretch goals reflect resource limits. Bungie described legacy raids as ‘aspirational content’ that needs a deeper chase it cannot address upfront, and it explained the four no-path items as a balance, saying a refreshed New Light experience ‘could come at a cost for what we want to build for you in the future.’
The timeline reality
In September the unvaulting sounded imminent. The October update attaches the schedule, and the gap between the announcement and a finished port is now measured in years. Bungie has not tied a playable launch date to the production window, and it has already told players not to expect a Destiny reveal at The Game Awards.
Bungie is holding back on announcements. It ruled out a Game Awards reveal and is publishing progress bars instead of roadmaps, with February as the next checkpoint. The reversal also follows earlier reporting covered in Bungie Reportedly Considered a Destiny Infinity Relaunch.
The trust-rebuild strategy
Deane said: ‘I just don’t see how we could move forward with confidence without first repairing trust and making Destiny 2 whole.’ He framed wholeness as more than unvaulting content: ‘it means restoring Destiny’s past, present and future.’ He added that vaulting ‘fragmented our experience and broke faith with our community.’ The update revisits the end-of-service announcement. It quotes the community as having ‘showed up’ to share what the world meant to them, and it calls this ‘a true reset moment for Bungie, Marathon, and Destiny.’
Bungie said unvaulting is part of repairing trust with the community. Deane called the months before the end-of-service announcement ‘as difficult a time as we’ve ever experienced,’ and the update describes the Monument announcement as a ‘battle cry.’ The end-of-service reversal followed earlier reporting covered in Report: Bungie Hid Destiny 2 Support End Plans From Most Staff.




