The controversial Hatred has been rated ‘Adults Only’ in North America by the ESRB.
We have seen quite some controversy around Destructive Creation’s Hatred lately. It was removed on Steam Greenlight after about seven hours, yet it was re-released on Greenlight a day later by the great and mighty Gabe Newell himself. As of right now, it’s also the number one game on Steam Greenlight.
That Hatred is a violent game shouldn’t come as a surprise since you play as a man who hates the world and decides to go out in a blaze of glory by massacring innocent civilians… It’s basically Grand Theft Auto or Postal stripped from their stories.
The Entertainment Software Rating Board, or the ESRB in short, gave Hatred an Adults Only rating. This is the most extreme rating a game can get, making Hatred the second game ever to get this rating without showing any explicit sexual content.
Development-team Destructive Creations replied to this rating on the game’s forum with the following: “Well, I’m not quite convinced why Hatred got the AO rating while it lacks any sexual content, but it’s still some kind of achievement to have the second game in history getting the AO rating for violence and harsh language only. Even if this violence isn’t really that bad -” ahum… “- and this harsh language is not overused. The guy from ESRB (by the way, very nice, polite and cooperative one!) told me it’s all about ‘the context’ which people they’re testing gameplay video on will see.”
The AO (Adults Only) rating is rarely used, and is described by the ESRB as suitable for ages 18 and up for prolonged scenes of intense violence, graphic sexual content, and/or real money gambling.
Microsoft, Sony and Nintendo have a policy that forbids them to publish Adults Only-rated games on their platforms, meaning we won’t get to see Hatred on the Xbox One and PlayStation 4 unless Destructive Creations decides to make some changes to the game, which is highly unlikely since they really stand their ground on where they want this title to go. Valve has never released an Adults Only-rated game on Steam, either.
“I would prefer to get a standard M+ rating, because with the AO rating we will have problems to get to consoles in the future, but on the other hand I think you guys – our fans – would be disappointed with it,” the Destructive Creations developer stated.
What do you think about Hatred? Is the game’s violence acceptable? Let us know in the comments!
[Author’s Note: This article acts as a follow-up to the first, second, third, fourth, fifth, sixth and seventh Impressions Log entries regarding the Halo 5: Guardians Multiplayer Beta. Additionally, I will continue to share my thoughts regarding 343 Industries upcoming Shooter as the Beta rolls on through January 18th, 2015.]
The Halo 5: Guardians Multiplayer Beta is ending tomorrow, and it is time to take a look at what the Halo community thinks about 343’s upcoming First-Person Shooter in its Beta state. For three weeks now, I have been providing you with my personal impressions regarding Halo 5, but I simply cannot not overlook what the avid Halo enthusiasts have to say about the Beta either. Over on TeamBeyond.net, the Beyond Entertainment Forums’ community members (over 800 people), which are die hard Halo fans, have hosted a poll regarding the Halo 5 Multiplayer Beta that covers the biggest changes added into this new installment. I will be breaking down each of the listed categories, providing thoughts based on what I have played of Halo 5: Guardians‘ Multiplayer Beta. With that, let’s begin.
[promo title=”Do You Like Sprint?”][/promo]
Yes: 16% – No: 84%
Sprint has always caused some outrage in the competitive Halo community ever since it was first implemented in Halo: Reach – it even had to be entirely removed to satisfy the pro players. It removed the “Staying Alive” aspect of Halo by allowing players to run away from enemy fire. Halo 5 does bring an interesting twist to sprinting by not letting your shield regenerate when doing so, but it seems players still dislike the feature in Halo period. Moreover, I am incredibly surprised to that it isn’t even remotely a shared opinion – people just don’t like Sprinting in Halo. Though I highly doubt 343 will remove Sprint from the full game, at least they tried tweaking an ability that was universally hated in the past. I like the way Halo 5 approaches Sprinting, but I can’t deny the fact that I could easily live without it.
[promo title=”Do You Like Descope?”][/promo]
Yes: 96% – No: 4%
This one is a no-brainer. Halo 4 was universally disliked because of its lack of Descope when the enemy was shooting you. At the time, it made every long-range one-on-one battle a lot easier because your reticule would stay zoomed in, removing all kinds of long-range precision. Halo 5 goes back to the traditional mechanic and has the Descope functionality – and we wouldn’t have it any other way.
[promo title=”Do You Like Flinch?”][/promo]
Yes: 4% – No: 96%
Flinch is something I did not even address in my Beta Impressions Logs because I didn’t even notice it. For those who don’t know what it is; Flinch is the penalty of your zoomed reticule moving up when getting shot, causing a small lack of precision that can be barely noticeable, but can definitely change the outcome of a fight. Some reports say that 343 is already working on removing Flinch from the full release, so the majority of players will be happy to know that I will no longer be there.
[promo title=”Do You Like Clamber?”][/promo]
Yes: 54% – No: 46%
I’m surprised there is such a divisive opinion on Clamber. I, for one, find that it completely removes the frustration of missing precise jumps and makes map traversal a lot more fluid, but I guess the die hard fans don’t like the fact that it changes the original mobility of your Spartan. Clamber is another one of those elements that I don’t see being removed from the full game because it is required to get on some areas in the maps, and 343 will not go through the struggle of modifying its arenas to accommodate the removal of an essential mechanic.
[promo title=”Do You Like the Thruster Pack?”][/promo]
Yes: 70% – No: 30%
The Thruster Pack is easily my favorite Spartan ability out of Halo 5. As I’ve mentioned multiple times in my previous Impressions Logs, the boost given by the H5 Thruster Pack is a lot more consistent and useful that its Halo 4 counterpart. It keeps you immersed in the action by not pulling you out of First-Person and it really helps you traverse through the map as well — something that was not possible in Halo 4. However, I must say that I expected it to be universally acclaimed, but I guess it still causes a problem to some players.
[promo title=”Do You Like Stabilizers (Float Mid-Air)?”][/promo]
Yes: 20% – No: 80%
This is another aspect I’ve mentioned time and time again in my Impressions Logs, and it is still puzzling to me why it was ever implemented in Halo 5. Floating in Mid-Air while Smart Scoping is not something that the player always wants to do. I’ve been Crouch Jumping ever since I started playing Halo, and now that aspect is entirely removed from the game. However, you’ll be pleased to know that the Lead Multiplayer Designer on Halo 5, Quinn DelHoyo, said that the team will be fixing Crouch Jumping for the full release, so there is nothing to worry about.
[promo title=”Do You Like Smart Scope?”][/promo]
Yes: 30% – No: 70%
I don’t understand why people dislike Smart Scope that much. It literally applies the same function as zooming in, except the full sights of the weapon are now being displayed. The feeling of firing a weapon when zooming in remains the same — it’s just to make it look more realistic, as if you were actually aiming down the sights of your weapon. People comparing Smart Scoping to Call of Duty’s ADS do not know what they are talking about and did not play the Halo 5 Beta at all.
[promo title=”Do You Like Ground Pound? “][/promo]
Yes: 34% – No: 66%
Ground Pound is another Spartan ability that I don’t see being removed despite the negative feedback. Sure, it’s annoying to get killed in one hit when your opponent successfully gets the drop on you, but it adds some gameplay depth for maps involving verticality — like Pegasus, for instance. Throughout my entire experience with the Halo 5 Beta, I did not even manage to get a single Ground Pound kill simply because I never used it, and I don’t plan on doing so anytime soon.
[promo title=”Do You Like Shoulder Charge?”][/promo]
Yes: 20% – No: 80%
I’m not even surprised Shoulder Charge isn’t that well-received from the community. It’s another ability that can kill in one hit if you use it efficiently and involves no skill whatsoever. You can just charge an enemy Spartan and hope for the best. I’ve used it once in Halo 5 to test it out, and the result was an utter catastrophe. I’d rather use my trusty Battle Rifle at a distance than mindlessly rushing my enemy with my shoulder that will most likely miss the target anyway.
[promo title=”Do You Like Sliding?”][/promo]
Yes: 35% – No: 65%
Sliding is a neat addition to add some movement, but is it that necessary? Sure, using it doesn’t waste your Thruster Pack, but it cancels your Sprint when activated. The only instance where I would regularly use Sliding was in Breakout because cover is essential in that mode, and getting to cover by doing so is very slick and intuitive. It honestly adds nothing to the game and is just another ability added to showcase the new Spartan abilities in Halo 5.
[promo title=”Do You Like Medals?”][/promo]
Yes: 43% – No: 57%
Despite not knowing the meaning of half of Halo 5’s medals, I enjoy seeing them pop whenever I pull off something cool. Are there too many of them? Yes, that’s for sure, but Halo has always had ridiculous medals. Plus, hearing the announcer say “Perfect” or “Snap Shot” with its incredibly creepy voice is always so awesome.
[promo title=”Do You Like the Announcer?”][/promo]
Yes: 42% – No: 58%
I have to agree that the announcer’s voice in Halo 5 is a little bit too over the top. The way he talks is a bit too intense and even laughable at times. In the past, the announcer always had this classy tone to his voice, now he sounds maniacal and obsessed with the medals you are earning, which can definitely turn off some old school players. At least he announces a lot more of the stuff that is happening within the game.
What I take from all of this feedback is that 343 finds itself in a very difficult position. They are trying to bring a new breath to Halo by modifying some essential aspects, but, because of the franchise’s iconic Multiplayer legacy, fans barely want to see it change, and the slightest tweak causes an outrage. I, for one, am very excited to see what Quinn DelHoyo and his team bring in to the full release, but they are obviously going to get some negative feedback from the die hard enthusiasts like there is every time a new Halo comes out, and I find that to be quite a bummer. Will we ever embrace the changes added into Halo, or will we constantly compare them to the franchise’s past? That question may never be answered.
Don’t forget, tomorrow (the 18th) marks the last day of the Halo 5: Guardians Multiplayer Beta, so expect my final thoughts regarding the game on Gamer Headlines within the next couple of days. Until then, I hope to see you on the battlefield!
Have you played the Halo 5: Guardians Multiplayer Beta? If so, feel free to let us know what you think of it in the comments below and, as always, stay tuned to Gamer Headlines for all things gaming.
Developer Jonatan Söderström says Australian fans should “just pirate” Hotline Miami 2: Wrong Number.
Hotline Miami 2: Wrong Number is the sequel to 2012’s highly praised and extremely violent top-down shooter that would initially come out in 2014 on PC, PlayStation 3, PlayStation 4 and PS Vita, but has been pushed back to early 2015.
Last Wednesday it was confirmed that Hotline Miami 2: Wrong Number would be banned in Australia, as the Australian censor stated that its scenes of strong violence were unacceptable, along with something they deemed to be a rape scene.
When an Australian fan asked the developers what would be the best way to acquire the game even though it won’t get officially released in the county, developer Jonatan Söderström, also known as Cactus, replied with the following brilliant e-mail:
“If it ends up not being released in Australia, just pirate Hotline Miami 2: Wrong Number after release,” Söderström said. “No need to send us any money, just enjoy the game!”
Some thought the e-mail wasn’t legit, but publisher Devolver Digital later confirmed that the mail was in fact authentic.
Developer Dennaton Games also to the ban. According to them, the Australian Classification Board has “stretched the facts”.
Do you think Hotline Miami 2: Wrong Number is too violent? Let us know in the comments!
Based in Shepherdstown, West Virginia, indie game developer Still Games has released the 13th update for Animal Gods; this Legend of Zelda inspired dungeon/role-playing game has been making significant progress after successfully requiring the initial goal of $26,000 USA at KickStarter. Although a small group of backers has unlimited amount of access to the development details and news, Gamer Headlines is fortunate enough to receive some insights from the programmer, Kara Myren.
She explains that one of the locations before single-players face one of the animal deities is a garden temple map called Gwyn Garden. Lush with vegetation and corrupted, this temple contains levels that are currently functional and playable within the game engine. Here’s an aerial screenshot of the level design, but please note that the black and white square represents the location where the cover image was taken.
Besides presenting two screenshots, Game Designer Peter Harmon has also provided an OST called Gwyn Gardens. Here’s the instrumental audio.
The developers received a lot of feedback about the aesthetic quality, and they want to assure future players that “Gameplay in Mind comes first”. On the gameplay front, Still Games has accomplished three things:
Tightened camera, which causes Thistle (main character) to appear bigger on screen and increase movement speed.
Added the controller support
Dropped the onput lag on the dash and sword sing to approximately 0.00 seconds, causing the in-put lag to feel virtually non-existent unless the user’s television screen lags frequently.
As a quick reminder, Animal Gods is slated to be released in Q4 2016 for the Wii-U and PC (Windows, Mac and Linux). For more information about the project, please visit the official website, the KickStarter page or Facebook.
Gamer Headlines encourage its avid readers to take advantage of the comment section to type any statements, recommendations, or questions. We value each individual’s opinions and suggest sharing his or her thoughts on the matter
To see the latest blogs and news from this author, simply touch the profile image. To personally contact the writer, please email firstname.lastname@example.org or follow @Jalane001.
Sony refunds H1Z1 players after the Pay-to-Win controversy surrounding the game’s release.
H1Z1 went through a rather troubling alpha-launch: the servers didn’t work properly and many players had issues logging in. The majority of the H1Z1-players didn’t find this to be the game-breaking problem however, but the air drops were. Air drops can be bought with real money and will deliver random yet useful supplies to your position, but these are also server wide, meaning everyone can loot the drops, adding a risk to calling those in.
According to Sony, this doesn’t signify Pay-to-Win, but almost the entire community disagreed with them. Looks like the complaining paid off, because you can now get refunded. John Smedley, president of Sony Online Entertainment, stated through Reddit: “If you feel like the air drops are an issue, you can get your money refunded by mailing email@example.com.”
Requesting a refund is possible until Monday, and only if you have purchased H1Z1 before the 16th of January, 7.30PM.
What do you think about the air drop system? Does it fall under the Pay-to-Win category for you? Let us know in the comments!
Blizzard are giving ten year veterans of World of Warcraft a very special gift. That gift is an Orc Wolf Rider mini-statue. The statue looks great and it comes with an inscription on the bottom thanking the receiver for their constant presence.
The mini-statue given to ten year veterans is actually a miniature version of the large statue found outside Blizzard headquarters in Irvine, California.
The gift is only eligible if your account is ten years old and has been subscribed to World of Warcraft for a long period of time. However, the specific length of subscription to be eligible is unknown. If you’re eligible for the gift, Blizzard have sent you an email, so make sure to check your inbox. If you’re in Europe, tracking information will be sent within the month.
World of Warcraft recently celebrated its ten year anniversary, with Blizzard holding some special events within World of Warcraft. Each player received a Molten Corgi companion pet and Blizzard released a new PvP battleground and a level 100 Molten Core raid.
If you have never played World of Warcraft and are interested in trying it out, a free trial version is available to download and play.
In a post on their blog, developer Starbreeze has announced that they have sold their game Brothers: A Tale of Two Sons to 505 Games, the publisher of the 2013 release for the price of $500,000 USD.
The post goes on to say that the sale includes “both the full entitlement to the game as well as related trademarks and domain names,” giving 505 Games the possibility to create new games under the Brothers name, with the first game having already sold 800,000 copies according to the post. Ian Howe, President of 505 Games had this to say about the acquisition: “Brothers: A Tale of Two Sons is a remarkable game, one of the most affecting games of the last generation and one of which 505 Games has been very proud to be associated. This acquisition reflects 505 Games’ stated strategy of owning and controlling its own IP, and, moreover, IP that can contribute something meaningful to the world of interactive entertainment.”
What do you think of this sale? Do you see franchise potential in Brothers and think it makes sense for 505 Games to cough up half a million dollars for the rights to the intellectual property? Let us know your thoughts on the Brothers: A Tale of Two Sons sale below.
For any of you anticipating the release of the parkour-style zombie apocalypse game, Dying Light, and own a 3D printer (can’t be too many of you), a blueprint for a Dying Light zombie model is available to download and print.
The model is of a rotting flesh, bikini wearing, hairless zombie woman. If you still can’t picture the image yourself, here’s the officially released image for the model:
The image above is of a very well painted 3D printed model. The process of which was uploaded onto YouTube via the official Dying Light channel, which can be seen in all of its sped up splendor right here:
Dying Light is a very fast-paced zombie apocalypse game, it was written by Jessica Chobot of Nerdist, and focuses on factions of survivors spread out across the land, all of whom are using all the skills prior to the outbreak to survive. The character you play as is customizable in order to fit the play style of the individual playing the game, however one skill that is apparent throughout all possibilities in customization is the ability to maneuver the land using parkour-style movements.
The game is scheduled for a United States release date of January 27 of this year and will be available for the Xbox One and Playstation 4. It will be available for Australia, Asia, and New Zealand on January 28 and January 30 for Europe.
If you just can’t wait to get a small taste of Dying Light, you can click this link to download the aforementioned blueprints for the printable figure in the video above.
Rock Band developer Harmonix seem to be gauging interest for a new title in the music-rhythm series, sending out a survey to a fair few people online.
The survey asks questions such as ”Which Rock Band titles have you regularly played?” and ”Which Rock Band title is your favourite?” with answers including Rock Band 3, Green Day: Rock Band and the mobile title Rock Band Blitz.
More interestingly however, are the questions that come at the end of the survey, asking what players would like to see in a ”new Rock Band experience”, with options such as ”compatibility with existing DLC” and ”compatibility with exisiting hardware” being among the selections. We are also asked how we would like to receive a new game, with the options ranging from a download code, to a full band-in-a-box package that was popular when the games first launch in 2007.
It’s all very intriguing. Rock Band and Guitar Hero were once some of the most popular franchises on the console market, before interest began running low and both series were put on hold. Moreover, just this week, Harmonix surprised everyone by releasing a set of three new DLC songs on to the Rock Band Store. Perhaps this was another test just to see how well received the new set was, and if the market was still there.
The last release in the Rock Band series was Rock Band Blitz for mobile platforms in 2012. Would you want to see a new entry in the series? And would you pay out for new peripherals, or would you want some sort of backwards compatibility? Let us know in the comments below!
[Author’s Note: This article acts as a follow-up to the first, second, third, fourth, fifth and sixth Impressions Log entries regarding the Halo 5: Guardians Multiplayer Beta. Additionally, I will continue to share my thoughts regarding 343 Industries upcoming Shooter as the Beta rolls on through January 18th, 2015.]
Now, I know what you are all thinking: Aren’t these log entries supposed to be strictly about Halo 5: Guardians? Yes, yes they are. However, because the Beta is ending is just a couple of days and most Halo players will have to switch back over to Halo: The Master Chief Collection to satisfy their First-Person Shooter needs, I thought it would be relevant to go back to MCC for comparison’s sake. Plus, as you may recall in my previous entry, I was starting to get a little burnt out from Halo 5, so the switch of pace was definitely needed.
What first saw when I booted up my Halo: The Master Chief Collection disc that has been staying in my Xbox One for almost a month now was the fact that 343 added in two new playlists for players to enjoy. Though I did not spend any significant amount of time within them because they didn’t appeal to me, I immediately got the message that 343 is preparing for the end of the Halo 5 Beta by pushing new content towards The Master Chief Collection. After all, MCC will be its flagship title until Guardians officially releases this Fall.
Coincidentally enough, the first game of The Master Chief Collection I played was a game of Halo 4, which is ironic because it’s the Halo game that looks the most like H5. Other than the fact that the game felt immediately slower than its Beta counterpart, I noticed that the reticule was place slightly to the bottom of the screen compared to the Beta. Maybe it’s just because the way your Spartan holds your weapon in Halo 5 makes it seem that way or because it’s to adjust accordingly for Smart Scoping, but I found it very disorienting for the opening minutes. Additionally, I did miss some of Halo 5’s Spartan abilities a whole lot because I was so used to playing Halo that way for almost a month. Not depending on Clamber was a struggle because I had to adjust my jumps’ precision even more than they originally were, and not having unlimited Sprint was very annoying as well. It also came clear to me why the Thruster Pack is one of Halo 5’s most beloved features; it actually serves a purpose. The Halo 4 one does help you get out of sticky situations, but its implementation is so unintuitive and prevents you from actually pulling off impressive feats.
Moving on to the other games, there is a short adaptation process because you don’t have any Spartan abilities. The number of times I pressed the X button to use the Thruster Pack by accident was staggering and made me realize that doing so was now part of my Halo gameplay. In short, they are even slower experiences, but they are the tightest Halo games in terms of competitive nature, especially 2 and 3. That being said, Combat Evolved is, by far, the most boring Multiplayer experience compared to Halo 5. It’s slow, sluggish and doesn’t involve that much skill as three well-placed Magnum shots can kill you instantly. I’d take Halo 5: Guardians over Halo: CE any day of the week.
Also, playing through a couple of matches of MCC reinvigorated my thirst for Halo. Sadly, it did for the old games and not for Halo 5. Maybe it’s because I have played so many hours of those four games combined that I am a lot more comfortable playing these at a competitive level, but I don’t want to go back to the Halo 5 Beta after my night with The Master Chief Collection. That being said, that doesn’t mean it will be the case come its full release because it will have more modes and features, but I am legitimately worried I will be hyped for Halo 5: Guardians for the initial weeks following its release and go back to MCC afterwards. I mean, that’s what happened with Halo 4, so you honestly never know. However, I have faith in 343 this time around.
Once again, reminding you all to stay tuned to Gamer Headlines as this Halo 5: Guardians Multiplayer Beta Impressions Log will be continuously updated until it ends on January 18, 2015.
Have you played the Halo 5: Guardians Multiplayer Beta? If so, feel free to let us know what you think of it in the comments below and, as always, stay tuned to Gamer Headlines for all things gaming.